
1985 KB/s (1028625 bytes in 0.506s)Īnd on my first shot at running, it crashed. pkg: /data/local/tmp/SDLActivity-debug.apk
#Android ndk r10 android
Installing C:\android-ndk-r10d\proj\bin\SDLActivity-debug.apk onto d android ndkSDKNative Development Kit32641EclipseWindow->Preferences->Android->NDK,NDKShamooE:\android-ndk-r9cAndroidAndro. Now to upload our application to the emulator once it is running: The shell seems to crash a lot, but otherwise yeah. I just clicked around, and picked something that’d launch. Now to run the program, we can fire up one of the emulators (you will have to configure one no doubt) using AVD. –subprojects -t 12Īnd now we compile with ‘ant’ by typing in:
#Android ndk r10 update
First we have to set what version of Android we are compiling for:Īndroid update project –path. Android is a java platform, so now we have to compile the wrapper that calls our C/C++ code. Now we can fire up the native compiler tools, and by default it’ll compile for ARM thumb, ARM v7a, and x86 Now copy in the image.bmp file into the assets directory: In this case I’m using ‘s simple main.c & image.bmp as I haven’t written anything exciting yet. Now we need to edit the jni\src\Android.mk and point it to your sources. Set PATH=%NDK_ROOT%\apache-ant-1.9.4\bin ”C:\Program Files\Java\jdk1.7.0_79\bin” %ANDROID_HOME%\tools %ANDROID_HOME%\platform-tools %PATH% First, follow all the instructions on Setup and Build on Linux.While some steps could be skipped if you only want to build for Android, it is useful to diagnose problems with a desktop build first.
#Android ndk r10 how to
Set ANDROID_HOME=”C:\Program Files (x86)\Android\android-sdk\” Because it is compiled on the Android platform, it is best to use the cross tool chain provided by ndk, for example, I used linaro 4.9 As a result. How to build and setup for Android on Linux (2.3+) Note: if you are on Windows, we now have a NuGet package Go straight to Use on Android to get started. Again this is where my stuff is, yours may be different. Now we need to set some environment variables. List of best mirrors for IP address 40.77.167.23, located at 36.653400,-78.375000 in United States (US), network 40.76.0.0/14 (autonomous system 8075). And SDL needs to be inside the project directory, so we xcopy out the bits we need. The ‘Android project’ that we are going to build out of is *INSIDE* the SDL archive. Unzip \Downloads\apache-ant-1.9.4-bin.zip

+ mips - MIPS32 instruction set + + 64-bit ABIs for NDK r10 and newer: +. For SDL be sure to use some command line or other unzip tool that makes sure that the text files are translated appropriately, otherwise they are impossible to read in good editing tools, like notepad. Android CMake toolchain file, for use with the Android NDK r5-r9 +.

Next I unpacked ant into the NDK directory, and SDL. The Android NDK is a toolset that lets you implement parts of your app in native code, using languages such as C and C++. The NDK is a 7zip file, that I went ahead and put at the root of my C drive because I’m that kind of guy.

I went ahead and installed the JDK in a normal directory, The same went for the Android SDK. For something that is going to be embedded you need a MASSIVE amount of space. First you need to download over a gigabytes worth of files.
